Monday, January 22, 2007

Changing the game

At the moment I am obsessed with games ... driven by computational history (you didn't think that had died, did you?) and a large dose of escapism from my daily grind.

Currently I am fascinated by Nomic: A Game of Self-Amendment.
Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.
The way the rules are put forward, you can play with points and win that way or attempt to win by Paradox:
213. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.
This rule takes precedence over every other rule determining the winner.
Does anyone want to sent up a game with me? We only need 3 players ... and we can probably do it with a blog.

1 comment:

elaine said...

maybe this can become game on, gnolls purpose?







ps *puts hand up*